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We'll examine Unreal in motion design, and AI used on a major project, as well as Cinema 4D and After Effects deep dives.
Follow their career journeys and uncover their passions and process in this day of insight and inspiration.
Tracey Taylor works at the intersection of art and technology, and has delivered a vast array of complex, immersive projects around the globe.
Tracey embraces the opportunity to create using a variety of AI tools, both at VANDAL and in her own artistic practice, as a “meta” artist.
At VANDAL Tracey leads a talented team of new media artists creating digital artworks and immersive experiences for blue-chip brands, leading agencies and forward-thinking commercial clients.
Luke is Creative Director and Partner at the Sequence Group Australia.
He is an accomplished director, artist and animator with 20 years of experience in the industry. His credits span across gaming, advertising, documentary and large-scale experiential design.
Drawn to diverse creative projects, his main passion lies in the intersection of narrative, design, and technology. Unreal Engine has recently become an exciting tool that has scratched all of these itches and has become a major part of the Sequence Groups pipeline.
Stephen is a freelance animation director and illustrator, with over 10 years experience in the motion trenches. He brings a focus of both character animation and after effects wizardry.
Previously animation director at 21-19 & Flutter, Steve has teamed up with dozens of illustrators to bring to life a variety of animation mediums.
Having made the jump to freelance two years ago, Steve brings versatility of art direction, storyboarding, motion design, character animation and 3D production.
Integrating traditional methods of photography, sculpture & lighting design into her digitally rendered 3D environments, Mikaela creates vibrant & playful work. With a background in stage design, installation art and painting,
Mikaela’s work typically depicts thriving & abundant bio-digital environments where technology & the natural world exist harmoniously. By marrying familiar biomorphic forms with imagined environments, her digitally rendered work creates scenes without limits.
Robertino is an Oscar-shortlisted director, producer and writer. He is the founder of KAPWA, a Sydney-based animation studio, and a director with Nexus Studios. He is best known for his TEDEd film Accents, which won the Cristal at the Annecy Animation Festival, and Love in the Time of March Madness, which was shortlisted for an Academy Award. Most recently Robertino directed Billie Eilish’s Not My Responsibility, an animated interlude in the Grammy-nominated Disney+ concert film Happier Than Ever.
Therese Detje + Ondrej Zunka
Therese + Ondrej
Zünc is a research-driven creative studio based in London.
Working across 3D motion design, art direction and digital art installations, the studio collaborates with leading brands and agencies to craft visual narratives in the fields of lifestyle, culture and research.
Zünc Studio’s creative direction lies at the intersection of emerging technologies, innovation and inquiry into the role of 3D design in today’s world.
Pablo Muñoz Gómez
Pablo Muñoz Gómez
Pablo Munoz Gomez is a 3D concept and character artist, with a passion for education. His work involves 3D sculpting, visual development and other mixed-media projects.
He is the founder of the ZBrushGuides website, the 3Dconceptartist academy and the 3DSnippets project. All platforms that he uses to show his work, share his workflows and help other artists to level up their skills in various topics.
Duncan is a Creative Director specialising in commercials, title sequences and content for Film and TV. He has worked at studios in Sydney, London, NY and LA, and has been working at Elastic as a CD for the past 6 years.
He’s equally comfortable creating premium content for high-end brands as he is producing bespoke art films and title sequences. His goal is always to create finely crafted stories that provoke an emotional response that belong to that brand or show.
Liz is a Senior Designer at BUCK Sydney. She loves work that's graphically driven and aggressively vibrant, taking any possible opportunity to hike the colours up to 100% saturation.
Joining the BUCK team fresh out of uni in 2019, she’s worked on projects for clients like Nike, Apple, Google, Airbnb and Meta. She storyboards, designs, and punches out the occasional keyframe as well - adapting her skillset to whatever a project demands.
Gareso is a 2D animator and illustrator.
He's a graphic designer by formation and ventured into the realm of UI design before deciding he’d spend his life moving keyframes around.
He’s been working in this industry since 2008 and loves using frame-by-frame animation in his work.
Supriya is a UTS Visual Communications alumni with 9 years experience working in the motion industry. She currently works at the award winning, Never Sit Still, as a Senior Motion Designer. She specialises in high end commercial motion graphics with a broad skill set that ranges from animation to illustration, compositing and art direction. Her main focus across the board is great design and delighting her clients and their audiences.
Kelly is a Brisbane-based motion designer with over 8 years of experience in the industry.
She utilises a diverse range of skills, including a strong mix of 2D and 3D styles, to tell stories through animation. With a background in graphic design, Kelly is able to bring a keen eye for composition, colours, and balance to her motion design work.
Her latest projects are experimental and imaginative, featuring abstract shapes and patterns with a futuristic focus on how technology mirrors nature.
Conlan Normington is a senior motion designer at FutureDeluxe Australia, currently working remotely from Ocean Grove on Wadawurrung Country. At FutureDeluxe, Conlan works with a talented team of design misfits, applying his brand lens to the studio's focus on experimentation.
Conlan’s 10 years experience as a designer and animator has been spent honing his focus on brand animation while both full-time and freelance across Australia, Canada and the UK with a constant dose of experimentation through his title sequences and music videos.